There's this critical stage in every game developement cycle when not much new happens in terms of adding new content but there's still a lot of work to be done in terms of polishig. Which would be fine if they didnt keep changing their minds mid cycle and starting again. Finish act 1 completely and release it as a finished game then add acts as they go, but they seem to favour the work on it endlessly in secret till its 100% done. Im of the opinion they should totally revamp how they approach the dev cycle. They have a finite budget if it takes too long it simply wont ever get finished. Originally posted by RodHull:I think thats a very real possibility tbh, I mean we cant possibly know their finances but this attitude certain forum users have 'let them take as long as they want' is short sighted. Deadlines that the devs actually manage to stick to. Devs that directly respond to feedbak in their forums. Biweekly developement Updates with images, gifs and videos of new content and features commented by their community manager. Also Wolcen devs if you read this take a look at how Crate Entertainment is managing their Game. If you really want to financially support creators a good isometric ARPG buy the new Grim Dawn addon which will release on 27th of March. But when it comes to Wolcen my spidey senses tell me to stay as far away from the AE campaign as possible. Games I bought when they were still in AE were The Forest, Subnautica,Subnautica Below Zero, Northgard, Empires of the Undergrowth, Shadows Awakening and many more. I'm usually pretty good at telling whether it's worth investing my money in early access games or not. And of course after such a long developement time I expect a product that's close to being perfect. Simply because of their lack of transparency and failure to stick to deadlines. I usually play every isometric hack'n'slay arpg I can get my hands on but I will only buy Wolcen if it turns out to be excellent. I'll buy this thing when it's fully released and gets good reviews.
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